๐งธ Cute Pets ๐งธ
![Evolved Pets](/_next/image?url=%2Fheaders%2Fero-pet-system.jpg&w=1080&q=75)
๐ป Cute Pet System
The Cute Pet System in Evolve allows players to tame monsters, turning them into loyal pets that accompany them on their adventures. These pets provide special stat bonuses even when they are in Shy, Cordial and Loyal levels of intimacy, enhancing the player's performance in various aspects of the game. The system includes a variety of pets, each with different levels of difficulty to tame and maintain. Players can collect, tame, and evolve their favorite monsters, making their adventures in EvolveRO even more engaging and rewarding.
๐ป Taming
To tame a pet, a Cute Pet Taming Item must be used. These items are obtained through monster drops or special quests. To use one, double click on it in the Item Window. When the desired monster to tame is on the screen, click on the monster. A slot machine will appear and it must be clicked to get a chance at taming the monster. In case of failure, the taming item is lost and no pet is gotten. In case of success, the taming item will be used and a Cute Pet Egg will be received. The success rate is unaffected by stats and Provoke, but does increase as target monster health decreased. When the target is at 1% HP the base rate appears to increase by at most 67% (two thirds) multiplicatively.
![Monster Taming](/_next/image?url=%2Fheaders%2Fero-monster-taming.jpg&w=1080&q=75)
- For example, a Rocker has a base tame success rate of 15%. If Rocker is down to 1% HP, the success rate is increased to 25% (15 * 1.67).
- Having
/skillsnap
enabled makes targeting the monster easier. - Inflicting Bleeding (opens in a new tab) on the monster is a great way to reduce hp to 1 without killing them (e.g.
Skogul Card (opens in a new tab)).
๐ฃ Raising
Once a Cute Pet egg has been obtained, use a Pet Incubator (opens in a new tab) to hatch it. To hatch the egg, click on the Incubator. Click on the desired egg to hatch and it will appear.
The first thing that should be done is to feed the pet. To feed a pet, right-click on it and choose "Feed Pet." For cost savings when working towards Loyal, only feed it when its hunger is at Hungry. To tame it faster, feed it when its hunger is at Neutral, but do not feed it any earlier than that. The pet will then make an emote (opens in a new tab), letting the owner know it has eaten. It should give the
/ok
emote. If it is repeatedly fed, it will give the /hmm
or /pif
emote. Feed it again and it will use the /omg
emote and leave.
A pet can also be renamed through the Cute Pet Window (Alt+J
). This can be done only once.
To return the pet into its egg, simply right-click on the pet and choose the selection. Another Incubator is needed to hatch the pet again. It is not necessary to take accessories off the pet prior to put it into its egg.
![Monster Taming](/_next/image?url=%2Fheaders%2Fero-raising-pets.jpg&w=1080&q=75)
๐พ Mechanics
A pet is given a random number of intimacy points between 100 and 399 when it's first hatched. The higher level the pet is, the less intimacy it will begin with. Feeding a pet increases its intimacy relative to its level and hunger; higher level pets get less intimacy per feeding, and vice versa.
Intimacy | Rate | Characteristics |
---|---|---|
Awkward | Below 100 | Ready to abandon its owner. |
Shy | 100 ~ 249 | Uses unhappy emotes such as /pif and /wah . |
Neutral | 250 ~ 749 | Uses friendly emotes such as /no1 and /ok . |
Cordial | 750 ~ 909 | Uses affectionate emotes such as /lv and /kis . |
Loyal | 910 ~ 1000 | Talks often and uses affectionate emotes. |
A pet's hunger level is classified using the following terms:
Status | Rate |
---|---|
Stufed | 100 ~ 91 |
Satisfied | 100 ~ 91 |
Neutral | 100 ~ 91 |
Hungry | 100 ~ 91 |
Very Hungry | 100 ~ 91 |
- Hunger rate for every pet is different, the Pets chart below shows the hunger rate for every pet.
- Each feeding will increase pet's hunger level by 20.
- Each feeding will decrease pet's intimacy by 100 when overfed.
- Auto-feeding will continue to raise intimacy.
- Warning: Auto-feeding will fail if RODEX window is open when trying to auto-feed at that moment.
- Auto-feeding is disabled once pet is returned to its egg.
- An unevolved petโs intimacy decreases by 20 points when its owner dies.
- An evolved petโs intimacy decreases by 1 points when its owner dies.
- If a pet is starving, its intimacy decreases by 20 every 20 seconds. The exception is the Little Poring, the intimacy of which decreases by 1 every 20 seconds instead.
- Intimacy doesn't decrease when a pet is returned to its egg.